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	<title>The Website of Doom &#187; leave luck to heaven</title>
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		<title>Leave Luck to Heaven #3: Christmas Blues? A New Addition to the Island of Misfit Toys</title>
		<link>https://www.thewebsiteofdoom.com/articles/leave-luck-to-heaven-3-christmas-blues-a-new-addition-to-the-island-of-misfit-toys/</link>
		<comments>https://www.thewebsiteofdoom.com/articles/leave-luck-to-heaven-3-christmas-blues-a-new-addition-to-the-island-of-misfit-toys/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 14:11:24 +0000</pubDate>
		<dc:creator><![CDATA[Jasmine]]></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Leave Luck to Heaven]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[leave luck to heaven]]></category>

		<guid isPermaLink="false">http://www.thewebsiteofdoom.com/new/?p=581</guid>
		<description><![CDATA[I&#8217;ve never played a specifically holiday themed game before on a console. So when I came across Rudolph the Red Nosed Reindeer, I thought this was a sign of something I had to play and talk about. The game is available on both the Wii and DS. The objective of the game is to assist Santa Claus [&#038;hellip]]></description>
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<p style="text-align: center;"><img class="aligncenter" style="max-width: 586px; padding: 1px; border: 1px solid #c9bba0;"  src="http://www.thewebsiteofdoom.com/imgs/blog-banners/page-banner-llth.jpg" alt="" width="608" height="85" /></p>
<p>I&#8217;ve never played a specifically holiday themed game before on a console. So when I came across Rudolph the Red Nosed Reindeer, I thought this was a sign of something I had to play and talk about. The game is available on both the Wii and DS.</p>
<p><a href="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2011/01/Rudolph-Box-Art.jpg"><img class="alignleft size-full wp-image-591"  src="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2011/01/Rudolph-Box-Art.jpg" alt="" width="142" height="200" /></a>The objective of the game is to assist Santa Claus in preparing for Christmas. The game is designed for one to two players and I definitely suggest the two player option. The game itself is a series of mini-games with no real explanation of how your help gets things done any faster.</p>
<p>Now being a console game made up of mini-games I wasn&#8217;t expecting a deep story or anything but I did expect some game time. However, instead this &#8220;bargain&#8221; game consist of only four mini games that when played through in the story mode take less than 15 minutes to finish. This means that even though the game is only 20 USD, you still pay more than a dollar per minute of game time. I say it this way because once you play each game once you will get more use out of the disc as a frisbee.</p>
<p><a href="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2011/01/Rudolph-Game-Screenshot.png"><img class="alignright size-full wp-image-593"  src="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2011/01/Rudolph-Game-Screenshot.png" alt="" width="200" height="136" /></a>The mini-games have no real replay value as either their simplicity makes high scores easy or their awkward control schemes make them unenjoyable. The first of the four games is the only one that I really suggest playing alone. In this one you help an elf decorate the tree by bouncing items across the screen. This is done by tilting the Wii remote and shaking it to jump. The second player in this case is more of a distraction and the controls are unbearable without the frustration of competing or trying to cooperate.</p>
<p>The other games really just require the remote to be shaken violently either with timing or without. Either way you can get pretty good scores. I actually didn&#8217;t mind this aspect but by buying a disc, I kind of expect a full-fledged game. This would have been better marketed as either a downloadable game on the Wii Shop channel or maybe even released as an app for the iPhone or iPad. I&#8217;m still not sure the $20 would be worth this game but I definitely wouldn&#8217;t feel as cheated.</p>
<p style="text-align: center;">
<p><a href="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2011/01/Santas-Sleigh.jpg"><img class="alignleft size-full wp-image-596"  src="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2011/01/Santas-Sleigh.jpg" alt="" width="200" height="134" /></a>The game is clearly geared toward a younger audience difficulty wise. Within each game there is no minimum score to make. So you can sit there decorate nothing, paint not one toy, bake not one cookie, and even decide not to deliver any toy and the game still treats you like a winner.</p>
<p>Really the only enjoyable part of this game is seeing Sam the Talking Snowman at the beginning and end. Unfortunately, even this is tainted as the voice they got sounds nothing like Burl Ives. I do of course understand that Ives has passed away but getting a sound alike should not be impossible.</p>
<p>This game should be marketed as our generation’s version of coal for bad children. I think that would justify its existence at least a little.</p>
<p>&#8211; Jasmine, founder of <a style="color: #cc3300; text-decoration: none;" href="http://www.shsob.com/" target="_blank">Super Happy Sparkle Onigiri Brigade</a>.</p>
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		<title>Leave Luck To Heaven #2: Not Your Grandma’s Knitting Game</title>
		<link>https://www.thewebsiteofdoom.com/articles/leave-luck-to-heaven-2-not-your-grandmas-knitting-game/</link>
		<comments>https://www.thewebsiteofdoom.com/articles/leave-luck-to-heaven-2-not-your-grandmas-knitting-game/#comments</comments>
		<pubDate>Sat, 27 Nov 2010 00:59:16 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Leave Luck to Heaven]]></category>
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		<category><![CDATA[computer game]]></category>
		<category><![CDATA[kirby]]></category>
		<category><![CDATA[leave luck to heaven]]></category>

		<guid isPermaLink="false">http://www.thewebsiteofdoom.com/new/?p=317</guid>
		<description><![CDATA[Massive sandbox style games have become progressively more and more common. We have ones set in the old west, fantasy lands, inner cities, and probably just about anywhere else. This game style leads to some problems, such as getting absorbed in the free exploration to the point that the story is lost or forgotten. Kirby&#8217;s [&#038;hellip]]></description>
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<p>Massive sandbox style games have become progressively more and more common. We have ones set in the old west, fantasy lands, inner cities, and probably just about anywhere else. This game style leads to some problems, such as getting absorbed in the free exploration to the point that the story is lost or forgotten. Kirby&#8217;s Epic Yarn doesn&#8217;t worry about these issues as the gameplay harkens back to a classic game style of 2D platforming.</p>
<p><img class="alignright"  src="http://www.thewebsiteofdoom.com/imgs/leave-luck-to-heaven/Kirby's%20Epic%20Yarn%201.jpg" alt="" width="200" height="144" />The first thing that stands out with the game is the art style. All the textures, backgrounds, and even characters are made of fabric. This is one of those times when just by looking at something in a game I can envision exactly how everything feels. Besides weather related scenes in games, I&#8217;m not sure I&#8217;ve ever really been compelled to think of any tactile response just from visuals. This style of background also lends itself well to being a 2D platformer. Now in fairness, the game is not completely 2D as there are times that you can go behind bits of fabric so it&#8217;s more like you are playing on a true fabric map. This kind of 3D aspect lends well to the idea this fabric world is real. Kirby is interacting with fabrics as if he really did move behind it or something causes a ripple in the fabric.</p>
<p>The story mainly unfolds at the beginning and between levels. It&#8217;s not really a complex story as all there is to it is the idea that Kirby has been pulled into a yarn world and is trying to get back. Taking a page from Yoshi&#8217;s Story the game is presented in a storybook fashion. During the cutscenes that movie the story along there is actually a narrator. The guy they got to do this is one of those guys you envision reading to kids. Any character he reads for he gives a different voice and the entire time he talks with a very soothing tone. Compared to Yoshi&#8217;s Story the narrator really adds that extra touch to the storybook theme.</p>
<p><img class="alignleft"  src="http://www.thewebsiteofdoom.com/imgs/leave-luck-to-heaven/Kirby's%20Epic%20Yarn%202.jpg" alt="" width="250" height="144" />Now the gameplay is fun and easy. This really does play out like an old school platformer. You can pickup the controls in no time. Because of this the first level being a tutorial on how to move around was pretty insulting to older gamers. Later levels when the controls would come up made sense however as these were specialized control schemes. Another part that makes the game way too easy is the inability to die. If you fall down a hole or are attacked you can lose the gems you collected but that&#8217;s all you&#8217;ll lose. This does tie into the replay value though as each level has three hidden items to find and based on the number of jewels you collect there are medals awarded.</p>
<p><img class="alignleft"  src="http://www.thewebsiteofdoom.com/imgs/leave-luck-to-heaven/Kirby's%20Epic%20Yarn%203.jpg" alt="" width="250" height="143" />The replay value of this game relies on the idea that you did not take the time to collect everything. The further into the game you get the harder this actually is. On top of this there are five types of mini-games to play through that count toward the 100%. This ranges from 13 to like 20 levels per type. The racing mini-game was my favourite but by far the easiest. The other opportunity for replay value is in the two player mode. It is far more likely you went through this in one player so playing again with a friend might be some fun. I say might because it may be frustrating for some people.</p>
<p>The more mature gamer is probably going to be put off by the childish graphics. If the case is that the graphics keep you from playing a game then you either are probably not good at platformers or you&#8217;re not secure with yourself. Just get over that attitude though because this game is divine and one that you can come back to just for a good time.</p>
<p>&#8211; Jasmine, founder of <a href="http://www.shsob.com/" target="_blank">Super Happy Sparkle Onigiri Brigade</a>.</p>
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		<title>Leave Luck To Heaven #1: From Love Hotel to Casual Games, Yet Never for the Hardcore</title>
		<link>https://www.thewebsiteofdoom.com/articles/leave-luck-to-heaven-1-from-love-hotel-to-casual-games-yet-never-for-the-hardcore/</link>
		<comments>https://www.thewebsiteofdoom.com/articles/leave-luck-to-heaven-1-from-love-hotel-to-casual-games-yet-never-for-the-hardcore/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 00:55:30 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Leave Luck to Heaven]]></category>
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		<guid isPermaLink="false">http://www.thewebsiteofdoom.com/new/?p=314</guid>
		<description><![CDATA[During the last two generations of consoles there have been many articles that made a big deal out of Nintendo&#8217;s focus on family friendly games. The main claim was that Nintendo was alienating hardcore gamers by pandering to casual gamers. Now when these articles were written I took immediate offense as a fangirl, but then [&#038;hellip]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2010/12/featured-image-llth.jpg"><img class="aligncenter size-thumbnail wp-image-352"  src="http://www.thewebsiteofdoom.com/new/wp-content/uploads/2010/12/featured-image-llth-150x150.jpg" alt="Leave luck to heaven logo" width="150" height="150" /></a><img  src="http://www.thewebsiteofdoom.com/imgs/blog-banners/page-banner-llth.jpg" alt="" width="608" height="85" /></p>
<p>During the last two generations of consoles there have been many articles that made a big deal out of Nintendo&#8217;s focus on family friendly games. The main claim was that Nintendo was alienating hardcore gamers by pandering to casual gamers. Now when these articles were written I took immediate offense as a fangirl, but then I thought about it and I&#8217;m not sure they are wrong but at the same time not right.</p>
<p><img class="alignright"  src="http://www.thewebsiteofdoom.com/imgs/leave-luck-to-heaven/gyromite.jpg" alt="" width="200" height="148" />Instead of saying that Nintendo panders to casual gamers, I&#8217;d instead like to point out that Nintendo never really focused on hardcore gamers. Thinking about the original Nintendo Entertainment System, the games were so simple you really had nothing more than casual games. Very few games could save and others simply implemented a password system. These games were rare to Nintendo and therefore really only left room for games that could be picked up and just as easily put down.</p>
<p>Next was the Game Boy. I&#8217;ll basically say that the portable systems are just that. They are made to go with you and not really meant for the hardcore games. Yes, some of the games, such as the RPGs can be time consuming and somewhat addictive, but I still wouldn&#8217;t consider them hardcore.</p>
<p><img class="alignleft"  src="http://www.thewebsiteofdoom.com/imgs/leave-luck-to-heaven/mario.jpg" alt="" width="200" height="150" />Now I could go on through every Nintendo console but instead let&#8217;s just look at their franchises. We have Pokémon and Mario which are clearly cartoony from day one and geared toward younger audiences. Now it&#8217;s not to say that there aren&#8217;t any hardcore franchises because of course they have Metroid. This especially became “hardcore” on the GameCube when it went from side-scroller to first- person shooter. There is also Legend of Zelda but they seem to bounce between being for children and more recently teenagers. These games are of course not for the casual gamer but at the same time they aren&#8217;t impossible for an average gamer.</p>
<p><img class="alignleft"  src="http://www.thewebsiteofdoom.com/imgs/leave-luck-to-heaven/smash-bros.jpg" alt="" width="250" height="188" />Now where I think most hardcore games are coming from are actually third parties. Think GoldenEye, which was Rare, or Resident Evil, from Capcom. Yet since the other systems have become more and more prevalent, third-party support seems to have fallen at the wayside. Well, maybe not fallen at the wayside, but taken a cue from the current interests and also focused on family friendly casual games. Now there have been recent attempts to port some hardcore games to the Wii from the other consoles but this is difficult. The Wii&#8217;s control scheme is completely different from other systems. So this makes it expensive for companies to port hardcore games and instead they focus on the safe games such as the gimmicky mini-game filled ones that currently make up much of the Wii&#8217;s library.</p>
<p>I don&#8217;t actually mind casual games. The idea of having time for long games and work and social life seems a bit much. However if you want to complain about Nintendo&#8217;s lack of hardcore games maybe we should direct it at the third party companies that seem to have abandoned the company.</p>
<p>&#8211; Jasmine, founder of <a href="http://www.shsob.com/" target="_blank">Super Happy Sparkle Onigiri Brigade</a>.</p>
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